If she still isn't dead, aim better Nah, do a kamikaze run for the shotgun under the arch and use the health there as well to heal you before going back to the enclosure.Ģnd Battle - Very easy by staying in the vault and sniping. She'll almost die from this, so finish her off with the Crank Gun. ![]() Launch Devil Kiss at her whilst emptying Hailfire. When she spawns, go to the enclosure with the health packs behind her tomb and camp there. Great tip - forget sniper or shotgun, but grab the Hailfire and the Crank gun. The Sirens were actually a lot easier than expected:ġst Battle - thought this'd be the hardest but was the easiest. Last Man Standing - When you kill an enemy with less than 30% of your life, you'll gain 50% health, one of the most useful gears, saved my life many times. Nor'easter - When you kill an enemy while riding the Sky-Line, you get 50% chance of 10 seconds of invincibility (Might be glitchy, jumping to Sky-Lines doesn't give me invincibility sometimes) Winter Shield - 10 seconds of invincibility whenever you jump to or from Sky-Lines and hooks. Gears are: Sheltered Life - Gives you 10 seconds of invincibility whenever you eat snacks or use health packs Weapons are Sniper Rifle and Shotgun, without a doubt best weapons in the game, along with Hand Cannon. I've only upgraded Possession and Return to Sender. I use Shock Jockey as my secondary Vigor, thanks to its damage boosting ability (shocked enemies take a lot of extra damage), Murder of Crows for Handymen, which seems to be the only useful Vigor against them and Return to Sender for extra ammo (upgraded ability) and protection. Possession is a must, it's the most useful Vigor in the game and you need as much as Salt you can get for that. I've been upgrading both Health and Salt and never died once until much later in the game (the part featuring Fitzroy). Well, I don't really want to tell you how you should play your game, but Health and Salt are the most important upgrades imo. ![]() Thanks a lot to everyone that has contributed Edited Apby Darth_Krid Any new tips that are detailed/useful enough to be added will be listed in the posts below. I just haven't found the ones that suit my playstyle as opposed to weapons.ĮDIT: I will be maintaining this thread. Just like in my previous runs, I didn't use Vigors at all except for Possession on turrets and the armoured/RPG enemies, and Bucking Bronco a few times. I use the Shotgun for close-ups or as back-up. This will make a lot of the areas a breezeįor indoors, I also used the Sniper Rifle, which is by far the best weapon for this mode as you can hang back and use cover to let your shield recharge whilst popping out every now and then. This has made me not only invincible in all my outside fights where there's Sky-Lines, but I haven't had to expend any ammo either as I let the fire damage them before finishing them off with melee. They are Winter Shield (10 seconds of invincibilty everytime you jump on a Sky-Line or one of the freight hooks, and another 10 seconds when you jump off) and Fire Bird (when you jump off a Sky-Line, you set fire to enemies within a decent-sized radius of you). I got hugely lucky with Gear, as I got two extremely useful ones for my first two pickups. ![]() I must stress that if you are referring to specific fights or events in the game, please use spoiler tags, even if you aren't sure whether it's a spoiler or not. Hey guys! Instead of a load of threads popping up asking for help or offering tips for 1999 Mode, I thought I'd create this as a one-stop shop for everything related to this mode.įeel free to post your progress in this thread and any useful information/tips/loadouts/Gear setups that you think might be useful for other players.
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![]() We’ve also extended Sequencer-Unreal Engine’s multi-track nonlinear animation editor-by adding support for constraints, and by exposing additional functionality through Blueprint and Python scripting. On another front, Control Rig continues to expand toward fully procedural rigging with many updates to the core framework, including a new Construction Event that enables you to generate rig hierarchies via a graph, and Custom User Events for creating and triggering rig events such as “Snap FK to IK.” With these updates, you can automate rig creation for characters that may have different skeletal proportions and properties. Other character deformation improvements include enhancements to the Deformer Graph Editor for easier graph creation and editing. Now in Beta, the Machine Learning (ML) Deformer enables you to create high-fidelity approximations of complex proprietary rigs-or any arbitrary deformation-by using a custom Maya plugin to train a machine learning model, which in turn runs in real time in Unreal Engine. Meanwhile, VCam has been overhauled with a new underlying system that now utilizes Epic’s Pixel Streaming technology for improved responsiveness and reliability, and an updated UI with a modern camera-focused design that will be more familiar to camera operators.įor more details on what’s new in Unreal Engine 5.1 for the media and entertainment space, see our special blog post on the topic.Īnimation, rigging, and modeling enhancementsĪll creators can benefit from our continued efforts to improve and extend Unreal Engine’s built-in rigging, animation authoring, and modeling toolsets in this release, reducing the need for round-tripping with DCC applications. Working with media in engine is significantly faster and easier thanks to a new Media Plate Actor that enables you to simply drag and drop footage from the Content Browser, while you can now play back uncompressed EXRs both in engine and with nDisplay with the appropriate SSD RAID. Other key enhancements include Color Correction Windows (CCWs) that enable the adjustments to be applied exclusively to anything behind them, and the ability to apply color corrections per Actor, reducing the need for complex masking. ![]() ![]() ![]() In addition, new HLOD (Hierarchical Level of Detail) support for water rendering and streaming means you can create large water bodies with better performance and a smaller memory footprint. We’ve also made it easier to find content in the World from within your changelists, and vice versa. Meanwhile, you can enjoy accelerated source control workflows with World Partition, thanks to an improved user experience around managing, filtering, searching, and viewing files and changelists. In this release, we’ve continued to enhance tools for building massive open worlds with additional functionality and improved workflows.įirst up, World Partition now supports Large World Coordinates, enabling you to create massive open worlds without loss of precision. On large projects, this can result in significant time savings and increased interactivity. In addition, we’ve implemented automated Pipeline State Object (PSO) caching for DX12, simplifying the process needed to prepare a game for shipping in DX12.Īll developers and creators will benefit from on-demand shader compilation-where only the shaders needed to render what is seen on screen while working in the Unreal Editor, and optionally during platform development iteration-are compiled. Initially, this feature will support textures and audio assets, with the intention to add more types in the future. With Virtual Assets, we’ve decoupled the metadata from the object data, enabling developers to sync only what they need from source control systems such as Perforce-resulting in smaller workspaces and faster syncs for developers who don’t need access to the full object data. This release adds a number of features to improve efficiency for developers of games and other large-scale interactive projects, helping teams be more productive. Note that the functionality for creating the many-to-many relationship for products has already been completed for you. Fill Out the API Routes to Perform RESTful CRUD Operationsįill out the unfinished routes in product-routes.js, tag-routes.js, and category-routes.js to perform create, read, update, and delete operations using your Sequelize models. Hint: Make sure you set up foreign key relationships that match the column we created in the respective models. Allow products to have multiple tags and tags to have many products by using the ProductTag through model. Product belongs to many Tag models, and Tag belongs to many Product models. Product belongs to Category, and Category has many Product models, as a category can have multiple products but a product can only belong to one category. You'll need to execute association methods on your Sequelize models to create the following relationships between them: ![]() Your database should contain the following four models, including the requirements listed for each model: Use environment variables to store sensitive data like your MySQL username, password, and database name. Use the schema.sql file in the db folder to create your database with MySQL shell commands. You’ll need to use the MySQL2 and Sequelize packages to connect your Express.js API to a MySQL database and the dotenv package to use environment variables to store sensitive data. Refer to the Fullstack Blog Video Submission Guide for additional guidance on creating a video. This Challenge will require a video submission. Your walkthrough video should also show the POST, PUT, and DELETE routes for products and tags being tested in Insomnia. The following animation shows the application's POST, PUT, and DELETE routes for categories being tested in Insomnia: The following animation shows the application's GET routes to return a single category, a single product, and a single tag being tested in Insomnia: The following animation shows the application's GET routes to return all categories, all products, and all tags being tested in Insomnia: THEN I am able to successfully create, update, and delete data in my database Mock-Up WHEN I test API POST, PUT, and DELETE routes in Insomnia THEN the data for each of these routes is displayed in a formatted JSON WHEN I open API GET routes in Insomnia for categories, products, or tags THEN my server is started and the Sequelize models are synced to the MySQL database ![]() WHEN I enter the command to invoke the application THEN a development database is created and is seeded with test data THEN I am able to connect to a database using Sequelize To get a user's ID, for example, send a request to list the users in your org like you did in the previous section.WHEN I add my database name, MySQL username, and MySQL password to an environment variable file.You can replace URL and body variables with the IDs of the resources that you want to specify. In the upper-right corner, click the box that lists the environments and then select $. Note: You can also download this environment locally and import it as a file.Ĭlick Continue and then Import to confirm your environment import. In the Import dialog box, click Link and then paste the following link into the Enter a URL box. Install the Postman app (opens new window). Each access token enables the bearer to perform specific actions on specific Okta endpoints, with that ability controlled by which scopes the access token contains. This is a feature that allows you to interact with Okta APIs using scoped OAuth 2.0 access tokens. Note: Alternatively, you can create an OAuth 2.0 access token for use with a number of Okta endpoints. When you create a new Okta org, the org is assigned a base URL such as. Don't have one? Create an org for free (opens new window). You need a free Okta developer edition org to get started. ![]() You can then send a test request and verify the results. To use these collections, you need to set up your local environment and import a collection. You can easily use our Postman collections to do just that. A great way to learn an API is to issue requests and inspect the responses. System Restore is a utility which comes with Windows operating systems and helps computer users restore the system to a previous state and remove programs interfering with the operation of the computer. Method 3: Uninstall Topaz photoFXlab 64-bit via System Restore. Double click on its uninstaller and follow the wizard to uninstall Topaz photoFXlab 64-bit. Go to the installation folder of Topaz photoFXlab 64-bit. You can find this files in the installation folder of Topaz photoFXlab 64-bit. Most of computer programs have an executable file named uninst000.exe or uninstall.exe or something along these lines. Method 2: Uninstall Topaz photoFXlab 64-bit with its uninstaller.exe. Look for Topaz photoFXlab 64-bit in the list, click on it and then click Uninstall to initiate the uninstallation. Open WinX menu by holding Windows and X keys together, and then click Programs and Features.ī. So when you want to uninstall Topaz photoFXlab 64-bit, the first solution is to uninstall it via Programs and Features.Ĭlick Start, type uninstall a program in the Search programs and files box and then click the result. When you want to uninstall the program, you can go to the Programs and Features to uninstall it. When a new piece of program is installed on your system, that program is added to the list in Programs and Features. Method 1: Uninstall Topaz photoFXlab 64-bit via Programs and Features. Method 7: Uninstall Topaz photoFXlab 64-bit with Third-party Uninstaller. Method 6: Use the Uninstall Command Displayed in the Registry. Method 5: Reinstall Topaz photoFXlab 64-bit to uninstall. Method 4: Uninstall Topaz photoFXlab 64-bit with Antivirus. Recommended Method: Quick Way to Uninstall Topaz photoFXlab 64-bit Method 1: Uninstall Topaz photoFXlab 64-bit via Programs and Features. How to Uninstall Topaz photoFXlab 64-bit Completley? So, it's really important to completely uninstall Topaz photoFXlab 64-bit and remove all of its files. An incomplete uninstallation of Topaz photoFXlab 64-bit may also cause many problems. Topaz photoFXlab 64-bit cannot be uninstalled due to many other problems. * Files and folders of Topaz photoFXlab 64-bit can be found in the hard disk after the uninstallation. * Another process that is using the file stops Topaz photoFXlab 64-bit being uninstalled. Not all of the files were successfully uninstalled. * A file required for this uninstallation to complete could not be run. * You do not have sufficient access to uninstall Topaz photoFXlab 64-bit. * Topaz photoFXlab 64-bit is not listed in Programs and Features. Possible problems when you uninstall Topaz photoFXlab 64-bit ![]() Are you in need of uninstalling Topaz photoFXlab 64-bit to fix some problems? Are you looking for an effective solution to completely uninstall it and thoroughly delete all of its files out of your PC? No worry! This page provides detailed instructions on how to completely uninstall Topaz photoFXlab 64-bit. ![]() Centered on 8 different parameters that calculate and compare the quality of life of people living in urban areas such as economy, culture, population, environment, etc., this year’s edition also took into consideration Covid-19 deaths per thousand for each country, to reflect the new reality we live in. Global Finance's ranking of the world's best cities to live in, during 2022 has just been released. Joining the conversation every year, ArchDaily takes part in this occasion by promoting content that tackles the main objectives of this day, raising awareness, presenting solutions, engaging the international community, and “empowering everyone who makes architecture happen to create a better quality of life”. Introducing Urban October, 31 days to promote a better urban future, World Architecture Day and World Habitat Day push forward the debates on urban sustainability. Leave No One and Place Behind”, looking at the problem of growing inequality and challenges in cities and human settlements, due to the triple ‘C’ crises – COVID-19, climate and conflict. In parallel, the UN’s World Habitat Day, is centered on “Mind the Gap. This year, through its World Architecture Day, the UIA is focusing on “Architecture for well-being”, in line with the designation of 2022 as the UIA Year of Design for Health in buildings and cities. ![]() Celebrated simultaneously, they both seek to shed light on the built environment and its challenges, taking on a different theme with each new edition. Image © Created by Source imagery: first Monday of October of every year marks World Architecture Day and World Habitat Day. It is not surprising that Del Toro's version ended up nominated for Best Animated Feature while the Disney remake was critically reviled. Del Toro's movie is willing to show the flaws in Pinocchio as a son, and in Geppetto as a father, while still showing the love between them while the Disney remake shies away from complex and flawed characters. That is the key difference between these two 2022 versions of Pinocchio. Cricket states that he is a writer who tells stories about imperfect sons and imperfect fathers. However, Del Toro's movie also carries the message that no one is perfect and that is something that people just accept in their loved ones. ![]() RELATED: Netflix's Pinocchio Has a WAY Better Rotten Tomatoes Score Than Disney's One night, he found a large wooden log and took it home. Since he was quite poor, he would find leftover wooden logs and create something new out of them. By contrast, Pinocchio in the live-action remake was meant to be a perfect son who was tricked into being disobedient. Once, there lived an old carpenter named Geppetto. This is accomplished by having Pinocchio as a much more mischievous and curious child who makes mistakes and causes trouble for his father. However, it even handles the message of the original Disney movie better than the live-action remake does. The meaning behind Guillermo Del Toro's Pinocchio is ultimately about parents and the love they have for their children. The new Disney Pinocchio was a bad remake all on its own, but it also had the misfortune of opening the same year as a brilliant new take on the story. The morals that the original story held were completely clouded by changes to the plot and unfortunately, the true heart of the story of Pinocchio was lost. The original made sure to highlight the importance of being good and kind by rewarding Pinocchio with the gift of life. It’s almost as if he gets no reward in the end. The whole point of the story is that if he proved himself to be good, he would become real. This message gets lost in the new film.Īt the end of the film, it’s not confirmed if Pinocchio becomes a real boy or not. Pinocchio wanted to go to school and to be a good boy, but he was still punished along with the others. ![]() In the original, the message is clear that bad kids who smoke, drink, and don’t go to school get punished for it, and they make an “ ass” out of themselves. It’s as if he was punished for no real reason at all. It’s odd that Pinocchio is punished for his actions, as he made a conscious decision a majority of the time to not be bad like the other kids. After one sip of root beer Pinocchio grows ears and a tail. Disney sanitized the new version, replacing liquor and smoking with root beer and candy. In the remake, Pinocchio barely participates in what the island has to offer. |