![]() A place where the Red Mother has power and able to germinate new daughters to send into battle using RESOURCE. From here you will be planning your next missions and upgrading your army of daughters. It’s a surprisingly intuitive system.īetween missions you will take control of the Inner Void. Setting up combos, avoiding damage, and much more. Once you get the hang of this you can begin to use it to your advantage. ![]() You can see everything that’s happening, whose turn it is next, and most importantly, any delayed attack that is about to land. The timeline seems like a daunting mechanic at first, but once you get the hang of it you will be able to manipulate it and use it to the best of your ability. However, through a rare resource you can bring them back. For any daughter that dies, they are sent to the cemetery with the rest of them. Sacrificing one daughter so another may live through the next battle is a necessity. It’s a difficult choice, but one you will have to make in order to make it through the game. To heal your daughter you must sacrifice another of the same level or higher. but a ton of fun.Īlthough, there is actually a way to heal. With no healing items in the game, the damage done feels a bit more permanent, but with the Soulsinger in particular, you might be using the interrupt attack on a regular basis.īoss fights are brutal…. Then you’ve got the attacks that drain a percentage of your health and these can be some of the most helpful in the game. But be careful, enemies can also set up delayed attacks and if you don’t counter them it will hurt. Set this up correctly and you can combine multiple attacks to completely devastate a powerful enemy. Some attacks eat up more AP or are delayed, meaning they have a wind up time in the timeline. Sort of using two turns in one, with the drawback of skipping their next turn. If you use more than half your allotted AP, then your next turn gets delayed. It’s pretty standard affair where attacks and movement all eat into this. Each daughter starts with 100 AP that they can use however they want during each move. An initiative timeline system will allow you to plan your moves and attacks. This is an isometric turn-based tactics game with some rogue-like elements, in which you control your daughters. I have often ran difficult missions with two Swordmasters and a Soulsinger to back them up. You’re also not limited to have one of each in a mission. ![]() Each of these classes have their own unique abilities and modifications to suit your playstyle. Then you’ve got the Swordmaster who will do the bulk of the damage, delivering powerful melee attacks. Shieldbearer is the tank of the group, using her shield to block attacks and deliver powerful knock-backs. There are three classes to play as initially. However, she has sent her “daughters”, fragments of who she once was, as humanity’s last hope to put an end to suffering before it’s too late. Humanity’s last great warrior, The Mother, has fallen. Humanity is on the edge of extinction and the great suffering is approaching.
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